![]() ![]() Whoever actually does a :59 in video form, congratulations. I know :59 can be done, and I know I can do it, and personally that is good enough for me right now. It was nice to go from a 1:32 about 4 years ago, to about a 1:15 2 months ago, to the current leading time of 1:00 (1:02 was the previous record held by someone else I had 1:01 and then did this run and got the near-magic number). But I am taking a long vacation from Super Metroid, as in order to make this video, I more or less played through the game over 40 times in the past two months, about 25 of them in the last 3 weeks. I fully believe that a :59 100% is possible, and I also believe I can do it. I had a really big message talking all about the run, practically room by room, but I think the video itself can better express what should be done in a 1:00 100% run, and also what mistakes should not be done in a :59 100% game. They know who they are, and without their hard work I would not have been able to do this run. But I thank them all for imparting their knowledge to me. Please go to the Super Metroid board at Gamefaqs and the people there will fill you in on who did what. I'd list the names of all the wonderful people who discovered the tricks, but I would forget some, or connect the wrong name with the trick, and it would simply be a mess. Only a handful of things I think I was the first to pull off, and I'm not exactly sure about that, either. ![]() That is why this 1:00 video is about 1:45 in real time.Īlmost all of the tricks (and names of the tricks) shown in this video were found out not by myself, but by the people who have literally taken this game apart, piece by piece. The in-game timer stops ticking whenever a room transition takes place, as well as when the 'got an item' black box is displayed (actually whenever a black box is up, time stops), and maybe other times too, but those are the two I'm mostly aware of. This video is 1:00, but as most people know, the in-game time runs differently from real time. Saving/loading the game takes off around 4 seconds for each action, so 8 seconds to save, mess up, smack reset, and load up. Normally I used to only save one time (or 0), but as my time kept going down, I got more frustrated with mistakes, so that is why I save too much (4 times in total). I don't play the emulator/rom of this game for one simple reason: I am totally horrible at using a keyboard for this game, and computer controllers have a different layout that I can't get accustomed to. All pure luck, and a dash of skill, I guess. ![]() No chance of using save states or slowdown. Note that part '5a' is an alternative to part 5, without using the 'murder beam' glitch on mother brain which achieves an end time of 1:01.įirst off, this run was done on a console, not an emulator. Was the world record until February 24 2004. (The patch that allows for custom music.100% speed run of Super Metroid, completed on February 1 2004. (Original videos as posted by the creators of the songs.) Look inside the "Boss Alternates" folder for details. ![]() If you want to, you can fix this with some manual replacement. Side note: 4 of the bosses use the same song. On top of that, there are some (optional) quality of life improvements added, such as the Prime-style Tractor-beam, a stunning revamp of Samus's sprites, and a patch to allow you to keep your momentum while landing. With this mod, You can experience the 2011 classic hack now with a soundtrack of remixes chosen to mimic the OST of the original Metroid Zero Mission. Metroid Super Zero Mission is a Super Metroid ROM-hack that masterfully combines the world of Metroid Zero Mission with the gameplay of Super Metroid.īut, for as amazing of a ROM-hack as it was, it was unable to adapt one integral piece of the Zero Mission experience The soundtrack! ![]()
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